function SceneScene6(options) {
	this.options = options;
	

}

SceneScene6.prototype.initialize = function () {
	alert("SceneScene6.initialize()");
	// this function will be called only once when the scene manager show this scene first time
	// initialize the scene controls and styles, and initialize your variables here 
	// scene HTML and CSS will be loaded before this function is called
	$('#svecButton_PBN7').sfButton({text:'<', width:'40px'});
	$('#svecLabel_7AQ6').sfLabel({text:'0', width:'30px'});
	$('#svecButton_330C').sfButton({text:'>', width:'40px'});
	$('#svecLabel_R2OC').sfLabel({text:'Start Time', width:'60px'});
	$('#svecButton_EO92').sfButton({text:'<', width:'40px'});
	$('#svecLabel_44YD').sfLabel({text:'7', width:'30px'});
	$('#svecButton_XKW4').sfButton({text:'>', width:'40px'});
	$('#svecLabel_QKNM').sfLabel({text:'End Time', width:'60px'});
	$('#svecButton_7EUA').sfButton({text:'<', width:'40px'});
	$('#svecLabel_BGFC').sfLabel({text:'0', width:'30px'});
	$('#svecButton_2LL5').sfButton({text:'>', width:'40px'});
	$('#svecButton_XOK0').sfButton({text:'<', width:'40px'});
	$('#svecLabel_LK7C').sfLabel({text:'23', width:'30px'});
	$('#svecButton_T9SZ').sfButton({text:'>', width:'40px'});
	$('#svecButton_EM6S').sfButton({text:'<', width:'40px'});
	$('#svecLabel_04A2').sfLabel({text:'0', width:'30px'});
	$('#svecButton_4XEV').sfButton({text:'>', width:'40px'});
	$('#svecButton_4D4T').sfButton({text:'<', width:'40px'});
	$('#svecLabel_EW9B').sfLabel({text:'59', width:'30px'});
	$('#svecButton_EWXX').sfButton({text:'>', width:'40px'});
	$('#svecLabel_YKEN').sfLabel({text:'day', width:'50px'});
	$('#svecLabel_UIXH').sfLabel({text:'hour', width:'50px'});
	$('#svecLabel_LLKJ').sfLabel({text:'minute', width:'50px'});
	$('#svecButton_50Z0').sfButton({text:'Wyślij zapytanie', width:'150px'});
	
	
	fixButton('svecButton_PBN7');
	fixButton('svecButton_330C');
	fixButton('svecButton_EO92');
	fixButton('svecButton_XKW4');
	fixButton('svecButton_7EUA');
	fixButton('svecButton_2LL5');
	fixButton('svecButton_XOK0');
	fixButton('svecButton_T9SZ');
	fixButton('svecButton_EM6S');
	fixButton('svecButton_4XEV');
	fixButton('svecButton_4D4T');
	fixButton('svecButton_EWXX');
	fixButton('svecButton_50Z0');
	// fixButton('svecButton_');
}




SceneScene6.prototype.handleShow = function () {
	alert("SceneScene6.handleShow()");
	// this function will be called when the scene manager show this scene 
}

SceneScene6.prototype.handleHide = function () {
	alert("SceneScene6.handleHide()");
	// this function will be called when the scene manager hide this scene  
}

SceneScene6.prototype.handleFocus = function () {
	alert("SceneScene6.handleFocus()");
	// this function will be called when the scene manager focus this scene
}

SceneScene6.prototype.handleBlur = function () {
	alert("SceneScene6.handleBlur()");
	// this function will be called when the scene manager move focus to another scene from this scene
}

SceneScene6.prototype.handleKeyDown = function (keyCode) {
	alert("SceneScene6.handleKeyDown(" + keyCode + ")");
	// TODO : write an key event handler when this scene get focued
	switch (keyCode) {
		case $.sfKey.LEFT:
			break;
		case $.sfKey.RIGHT:
			break;
		case $.sfKey.UP:
			break;
		case $.sfKey.DOWN:
			break;

		case $.sfKey.ENTER:
			break;
	}
}
